State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 First Person Games in Ukraine in Q1 2024: Performance Insights

Explore the performance of the top 5 first person games in Ukraine during Q1 2024, including weekly downloads, revenue, and active user trends.

Top 5 First Person Games in Ukraine in Q1 2024: Performance Insights

In the first quarter of 2024, the top 5 first person games on a unified platform in Ukraine showcased diverse performance metrics. Here is a closer look at their weekly downloads, revenue, and active user trends.

Standoff 2 from AXLEBOLT LTD had an interesting quarter. The game's weekly revenue peaked at approximately $80.8K in the first week of January and saw a general decline, ending the quarter at $47.7K. Weekly downloads followed a similar downward trend, beginning at 32.8K in the first week and closing at 26K. Active users fluctuated, with a peak of 1.2M in the first week and a dip to around 1M by the end of March.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a varied quarter. Weekly revenue started at $69.8K, dropped to $39.2K by the end of January, and then recovered to $60.8K by the last week of March. Weekly downloads showed a consistent decline throughout the quarter, starting at 9.5K and dropping to 5.6K. Active users saw a peak of 125K at the end of January, with fluctuations leading to 113.7K by the end of March.

Fishing Clash: Sport Simulator from Ten Square Games S.A. had a stable performance in terms of revenue, starting at $26.1K in the first week of January and ending at $18.7K in March. Downloads were relatively low, starting at 6.8K and ending at 4.8K. Active users saw a peak of 31.5K in early March but declined to 23.6K by the end of the quarter.

Arena Breakout: Realistic FPS by Level Infinite showed promising trends with a peak in weekly revenue of $22.9K in late January and a steady decline to $15.8K by the end of March. Downloads were highest at 13.2K in mid-March but ended at 7.6K. Active users increased towards the end of the quarter, peaking at 62.2K in mid-March before settling at 56.3K.

Minecraft from Mojang experienced steady weekly revenue, starting at $19.2K and gradually decreasing to $9.9K by the end of March. Downloads were low, beginning at 856 and reducing to 345 by the end of the quarter. Active users remained relatively stable, starting at 36.4K and ending at 31.9K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024